﻿namespace AnimatedGifHandling
{
    partial class AnimatedGifSaveForm
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.label1 = new System.Windows.Forms.Label();
            this.loopCountNumericUpDown = new System.Windows.Forms.NumericUpDown();
            this.delayNumericUpDown = new System.Windows.Forms.NumericUpDown();
            this.label2 = new System.Windows.Forms.Label();
            this.label3 = new System.Windows.Forms.Label();
            this.label4 = new System.Windows.Forms.Label();
            this.okButton = new System.Windows.Forms.Button();
            ((System.ComponentModel.ISupportInitialize)(this.loopCountNumericUpDown)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.delayNumericUpDown)).BeginInit();
            this.SuspendLayout();
            // 
            // label1
            // 
            this.label1.AutoSize = true;
            this.label1.Location = new System.Drawing.Point(13, 13);
            this.label1.Name = "label1";
            this.label1.Size = new System.Drawing.Size(65, 13);
            this.label1.TabIndex = 0;
            this.label1.Text = "Loop Count:";
            // 
            // loopCountNumericUpDown
            // 
            this.loopCountNumericUpDown.Location = new System.Drawing.Point(95, 11);
            this.loopCountNumericUpDown.Maximum = new decimal(new int[] {
            1000000000,
            0,
            0,
            0});
            this.loopCountNumericUpDown.Name = "loopCountNumericUpDown";
            this.loopCountNumericUpDown.Size = new System.Drawing.Size(120, 20);
            this.loopCountNumericUpDown.TabIndex = 1;
            // 
            // delayNumericUpDown
            // 
            this.delayNumericUpDown.Location = new System.Drawing.Point(95, 37);
            this.delayNumericUpDown.Maximum = new decimal(new int[] {
            1000000000,
            0,
            0,
            0});
            this.delayNumericUpDown.Name = "delayNumericUpDown";
            this.delayNumericUpDown.Size = new System.Drawing.Size(120, 20);
            this.delayNumericUpDown.TabIndex = 3;
            // 
            // label2
            // 
            this.label2.AutoSize = true;
            this.label2.Location = new System.Drawing.Point(13, 39);
            this.label2.Name = "label2";
            this.label2.Size = new System.Drawing.Size(37, 13);
            this.label2.TabIndex = 2;
            this.label2.Text = "Delay:";
            // 
            // label3
            // 
            this.label3.AutoSize = true;
            this.label3.Location = new System.Drawing.Point(221, 13);
            this.label3.Name = "label3";
            this.label3.Size = new System.Drawing.Size(61, 13);
            this.label3.TabIndex = 4;
            this.label3.Text = "0 for infinite";
            // 
            // label4
            // 
            this.label4.AutoSize = true;
            this.label4.Location = new System.Drawing.Point(221, 39);
            this.label4.Name = "label4";
            this.label4.Size = new System.Drawing.Size(75, 13);
            this.label4.TabIndex = 5;
            this.label4.Text = "In milliseconds";
            // 
            // okButton
            // 
            this.okButton.Location = new System.Drawing.Point(12, 70);
            this.okButton.Name = "okButton";
            this.okButton.Size = new System.Drawing.Size(75, 23);
            this.okButton.TabIndex = 6;
            this.okButton.Text = "OK";
            this.okButton.UseVisualStyleBackColor = true;
            this.okButton.Click += new System.EventHandler(this.okButton_Click);
            // 
            // AnimatedGifSaveForm
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.ClientSize = new System.Drawing.Size(326, 105);
            this.Controls.Add(this.okButton);
            this.Controls.Add(this.label4);
            this.Controls.Add(this.label3);
            this.Controls.Add(this.delayNumericUpDown);
            this.Controls.Add(this.label2);
            this.Controls.Add(this.loopCountNumericUpDown);
            this.Controls.Add(this.label1);
            this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
            this.MaximizeBox = false;
            this.MinimizeBox = false;
            this.Name = "AnimatedGifSaveForm";
            this.Text = "Animated Gif Settings";
            this.Load += new System.EventHandler(this.AnimatedGifSaveForm_Load);
            ((System.ComponentModel.ISupportInitialize)(this.loopCountNumericUpDown)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.delayNumericUpDown)).EndInit();
            this.ResumeLayout(false);
            this.PerformLayout();

        }

        #endregion

        private System.Windows.Forms.Label label1;
        private System.Windows.Forms.NumericUpDown loopCountNumericUpDown;
        private System.Windows.Forms.NumericUpDown delayNumericUpDown;
        private System.Windows.Forms.Label label2;
        private System.Windows.Forms.Label label3;
        private System.Windows.Forms.Label label4;
        private System.Windows.Forms.Button okButton;
    }
}